#region Header
//=============================================================================
//                          GShield (Game Shield)
//=============================================================================
//
// Original Programmer: Shawn Jackson
// Company: WaveTech Digital Technologies (www.wtdt.com)
// Copyright: (c) 2006 WaveTech Digital Technologies, All Rights Reserved.
// Assembly: Engine
// Code File Name: RatingConversion.cs
// Code File Date: 12/19/2006
//
// Code File Info: Converts a GShieldAdvisorService.GameRatingDetail to a 
//				   Library.Object.GameRatingDetail.
//=============================================================================
/*
 * UPDATES
 * -------
 */
#endregion Header

#region License
/*
  GShield - Game Shield
  Copyright (C) 2006-2007 WaveTech Digital Technologies, Inc.
                                http://www.wtdt.com

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
#endregion License

#region Includes
using WaveTech.GShield.Model;
#endregion Includes

namespace WaveTech.GShield.Engine.Tools
{
	public static class RatingConversion
	{
		#region Convert
		/// <summary>
		/// Converts a GShieldAdvisorService.GameRatingDetail to a 
		//  Library.Object.GameRatingDetail.
		/// </summary>
		/// <param name="result">GameRatingDetail object to convert</param>
		/// <returns>Converted GameRatingDetail Object</returns>
		public static GameRatingDetail Convert(GShieldAdvisorService.GameRatingDetail result)
		{
			GameRatingDetail rating = new GameRatingDetail();

			rating.Content = result.Content;
			rating.Exact = result.Exact;
			rating.Name = result.Name;
			rating.Platforms = result.Platforms;
			rating.Publisher = result.Publisher;
			rating.Rating = result.Rating;

			return rating;
		}
		#endregion Convert
	}
}